/*
 * Copyright (c) Meta Platforms, Inc. and affiliates.
 * All rights reserved.
 *
 * Licensed under the Oculus SDK License Agreement (the "License");
 * you may not use the Oculus SDK except in compliance with the License,
 * which is provided at the time of installation or download, or which
 * otherwise accompanies this software in either electronic or hard copy form.
 *
 * You may obtain a copy of the License at
 *
 * https://developer.oculus.com/licenses/oculussdk/
 *
 * Unless required by applicable law or agreed to in writing, the Oculus SDK
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


using UnityEngine;

namespace OculusSampleFramework
{
	public class Pose
	{
		public Vector3 Position;
		public Quaternion Rotation;

		public Pose()
		{
			Position = Vector3.zero;
			Rotation = Quaternion.identity;
		}

		public Pose(Vector3 position, Quaternion rotation)
		{
			Position = position;
			Rotation = rotation;
		}
	}
}
